Fiddling with Graphic Figures
Would you believe that I have been living with my favourite created character, the erfin Mirrortac, for 28 years!? My original impression of the protagonist of this three volume series (Vol 3 still cooking!) has been of a heavily furred being with cat-like ears and a extensively ‘bearded’ face. Here is one of my rather amateur drawings of that look. Notice he has no neck to speak of and he does not have a tail. While he may have some cat-like features, I have strayed away from making him and his erfin kin into cat-people. This view of the erfins and Mirrortac remained the same for a number of years as I redrafted The Wizard’s Sword and finally started work on Three Stones of Destiny.
I wanted a design for the cover of TWS that was more professional than my efforts, so I engaged a local graphic artist, Heidi Counsell, to do up some designs featuring Mirrortac fighting a serpent (Snerk). Her interpretation was a little different, and she had added a tail initially. I had her remove the tail and went with this version that appears on the cover of my print version.
Later my daughter produced an anime version that departed further from the no-neck Mirrortac, but I found I could live with it and accepted that there could be various interpretations of the character.
When I wanted to publish Three Stones of Destiny, I engaged Irish graphic artist Michael Lenehan to create yet another version for the ebook. The print book cover focused on the antagonist Yidu but Michael had created auxiliary versions of Mirrortac that I used elsewhere.
Lately, I have been dabbling with Daz Studio to create morphs that approximate the character, and the nearest I could get with what I have in the software, was this latest offering. I would prefer to see more fur and less human, but am restricted by what I can afford and what the software offers. It is a good software system that enables people to create animations. I have made a small animation but am still learning to simply create still figures and settings. This figure was created from a human form that allowed morphing and reforming.