Monthly Archives: February 2014

Mirrortac’s “Worlds” — 8: Thenigmas

The planet world of Thenigmas

The planet world of Thenigmas

Thenigmas is not a planet you would like to visit on a holiday. Everything about the place is violent — earthquakes, volcanoes spewing ash and lava, and fierce tribes that are at war with each other. Mirrortac comes here through the portal connection to his home planet of Mareos, but it is not through his own volition. Nevertheless, he needs to be there as this is where the second Stone of Destiny, Darm, is hidden. This planet is so vast and complex that Mirrortac’s experience of it only touches on a few tribes in the central western sector. Thenigmas thus also features in another novel I am working on, but that is for later. I will discuss all the tribes and their lifestyles here:

NORTHERN TRIBES OF THE FOREST OF TREACHERY

Haks, Futs, Teks and Woks

All the woodland tribes are fiercely territorial but do not indulge in raids of other tribes. They wear animal skins for warmth against the cold seasons, and hunt with the use of bow and arrows. Each tribe has its own identifying arrow design and utilise various poisons to quickly disable the animal or man as the case may be. Food consists primarily of small and medium sized animals up to the size of a deer. Other foods include various herbs, roots and leafy plants; refreshments are from the juices of various plants and include an intoxicating drink made from fermented fruits of the forest. Almost without exception, all intruders are killed and eaten after they have been basted in herbs and roasted in hot ashes underground. Men and women are likewise long haired with hairy bodies and pale tan skin. They are as tall as an erfin (short) and of like build with flat noses. Men exhibit small beards but are the same height as the women. They are agile climbers and build raised huts made of slender tree stems and thatched pine needles. Tribes distinguish themselves by the style of hair which may be tied back in a specific manner.

TRIBES OF THE PLAINS

Zidites, Shrones and Bluves

Zidites: This tribe lives on the edge of the Slosh of Sour (see map above) and the Plain of Scorched Flesh, and ride the plain on a horse-like creature, the Parduk. They wear hide armoury and hunt the large herd animals of the plain with sickle-shaped weapons made of sharpened Mamorf bones which they use to cut the animal’s throat while riding alongside on their parduks. They can also use these as weapons against other tribes they may encounter on the plains. Competition for food animals against other tribes results in constant battles between the tribes. Other tribes-women are also kidnapped and taken as their own and vice-versa. Thatched grass huts are built in the village of Zid. Food is solely meat, including bones and innards, and warriors prize the heart of their victim — animal or man — which is eaten raw fresh after the kill. All Zidites have shaved crowns of their heads. This is a light tan skinned tribe. Fresh blood and water are the only drinks they partake of.

Shrones: This tribe lives farther west and up the coast alongside the plain. They also ride parduks and live in thatched grass huts at their home village of Shron. They wear animal hide armoury marked with the insignia of two parduk shoes crossed at their apexes and also a helm of cranium hide with inward curled horns. Their chief weapon is a wide-bladed bone dagger which they use in a thrusting action while leaping off the backs of parduks to kill their victims. The men are bearded with almost shoulder length hair. They eat the meat of animals but detest the flesh of their enemies, lest they be despoiled by inferior blood. They are also fishing people who build natural fish traps using the tide to advantage. They use reed canoes to cross over to the island of Woin where they invade the people there in an age-old rivalry going  back many generations. They drink the milk of domesticated animals and have a liking for an intoxicating beverage made solely by the Woineks.

Bluves: These are a black-skinned race who inhabit the hot northern part of the plain at the foot of two volcanoes — Grorl and Somok. They wear metal breastplates and short leather skirts, hunting on foot. They use a range of metal weaponry forged at volcano fed furnaces. They have long ponytails stemming from otherwise bald heads, and are tall and lithe, with little body hair. They use spears to kill the animals of the plains but have wicked little daggers which  they store in their ponytails, and can draw them swiftly to finish off an enemy. They are often at war with the Clunuks to the north of them who always try to steal their food, women, weapons and whatever they can get their hands on. They live in clay huts and eat the meat of animals as well as a kind of bread made by their women. They drink the blood of their victims as well as milk and a floury gruel like porridge.

HILL TRIBES

Warriors of Ning, Huds and Clunuks

Clunuks: The Clunuks are a dark-skinned tribe who inhabit the hills of the Tor of Clun. They have long waxy black hair and wear headbands and spiked anklets. They armour themselves with sleeveless mail shirts with an undershirt and tailed into a skirt of light leather. They often hunt and raid under the cover of darkness, and are discreet and treacherous in their movements. They are notorious thieves, and will steal the enemy’s metal, including weapons and armour off those they have killed in battle, then smith the metal into their own weapons and armour. Their weapons include crossbows, swords and daggers. They inhabit homes made of layered stones transported from the nearby hills, and their food includes animals of the plain, various wild vegetables and wildfowl. They drink a variety of vegetable juices and a steamed leaf tea with a certain narcotic quality that promises to heighten the warrior rage.

Warriors of Ning: Perhaps the most feared tribe in Thenigmas because of their slave animals — the giant insectoid Gnax which they use to ride the skies from their homeland in the Hills of Ning in the far eastern quarters of the world, to swoop upon their enemy, the Huds, in the Hills of Crush. Generations of tribal hatred stand between the two tribes who battle on without end; their whole purpose bent on war. The women are left to hunt for food while the men go out to battle, returning only to recover from injury and gather more food supplies. Women hunt the giant creatures in the country north of the Hills of Ning and the volcano, Qaja, that provides the furnace fire for forging helms and the solid metal balls slung at the enemy with sling-shots made from bone and animal sinews. Male smiths operate the forges and also teach the young men to be warriors. These are a dark-skinned but hairy tribe who wear helms with slightly curved horns. They are loud and raucous, fight hard and play hard. Women are expected to be mated early, and to give birth to many sons and daughters, as both ensure a constant supply of warriors for battle where losses are great despite their aerial advantage. A number of domesticated animals are kept to provide milk and eggs; and vegetables are grown to save time in searching for food. They value the heavy mineral waters of nearby springs for drinking and also have a variety of juices.

Huds: This tribe lives in the Hills of Crush in the south and must battle on two fronts, but mainly against their most hated enemy, the Warriors of Ning. Their reply to the slung metal balls from their insectoid riding enemy is to use catapults armed with oil soaked stones set alight and shot at the gnax which are often severely burnt in flight, thus forced to ground where their Ning riders can be killed. The Huds also use the huge Mamorfs to pull their platforms constructed on rounded boulders which offer a vantage point for battle and to literally crush any enemies. The Huds use a variety of metal weapons, including sling-shots and spears. They are similar in appearance to the Warriors of Ning but go naked except for leather loin cloths, and instead of armour, use heavily studded metal shields to ward off shot. Their women collect a variety of water plants from Heathens Sunk in the north and will also hunt with spears for herd animals on the plain if there are none to be found in the hills. The women are also fierce warriors and can take care of themselves against men from other tribes wanting to have their own way with them. A particular bulb collected at Heathens Sunk has highly potent properties and is used as a smoke or in a narcotic drink.

TRIBES OF THE DEVOURING ISLES

Shrids, Ashes and Ihaytites

These closely related tribes are perhaps the most beautiful in appearance as their bodies are deeply tanned, slim but strong, and with little hair over their naked skin. They have multi-pronged spears for fishing and wear no clothes bar ornaments such as shell necklaces, metal earrings and circlets around arms and legs. They live on fish and fruits of the islands, and use outrigger canoes made out of carved out tree trunks. The tribes keep an uneasy peace with one another, killing any who cross the boundaries between their home island and the neighbouring ones. There are no raids but frequent skirmishes in the waters between the islands. Island chiefs can start a war if they feel their tribe has been compromised by the actions of individuals in other tribes. Rising populations strain at relations.

 

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Mirrortac’s “worlds” — 7: Skye

One of the places in my second book Three Stones of Destiny

One of the places in my second book Three Stones of Destiny

Skye is a construct of an alien who has assumed the throne of a god to the Roznoghs. He has used elaborate magic to create a landscape designed to thwart any attempts to enter and reach the crystal palace that he has built for himself. Firstly, before anyone can even enter Skye, they must know the ancient incantation required to open the stone gateway leading from the forest on its edge. Once that is achieved, the interlopers must climb up many steps and onto the plain of Skye where time has being slowed down to such an extent that the sun appears to stay rigid in the sky for what would normally be many days. A pathway leads through an orchard of fruit trees that seem to go on forever, and if followed, will exhaust the traveler without them getting any nearer their destination. The Pathway Forever is more than exhausting, but literally maddening. The traveler will begin to hear a piercing screech that deafens and debilitates. If the traveler deciphers the riddle of escaping the Pathway Forever, they enter what appears to be a lush and inviting landscape of lush grasslands with shrubs and streams running through it. The Fields of Skye may seem pleasant at first, but the traveler soon finds he is under attack by swarms of insects — flying and crawling — that will injure and kill if some escape is not found.

If somehow any traveler has managed to survive all these onslaughts and illusions, they will find that the landscape again changes as they detect pungent smells and a searing, burning plain that is impossible to cross on foot. Within the plain is a huge boulder upon which stands the castle of Wergaen which protects the first Stone of Destiny, Oashu. The only way across the plain is to be swallowed up by a huge creature called the Tordwin. This spiny animal has many tiny feet designed to withstand the immense heat of the plain, and will transport a traveler inside its stomach before spewing it out again at Wergaen. A stone stairway leads up the side of the boulder to the castle above where its three towers rise up, and two green flags stand limp atop the central tower.  A portcullis guards the way into the castle where ghostly beings called web wraiths haunt the stairways.

On the other end of the plain is a mesa supporting the crystal palace where Yidu consults the master Werdstone. Tall bird-like beings, Sacred Chuffs, are at Yidu’s service, standing resolute among the rows of pillars leading up to the throne and the pedestal where the master Werdstone sits. Yidu can use the stone to tune into the smaller ‘chip’ of Werdstone that the daughter of the Werd carries with her.  He can also travel to each of the other two  Stones of Destiny on the planets of Thenigmas and Nerthule, as the links serve as portals across the immense distances of space. And finally, he can use the Werdstone as a communication device with his kin.

Mirrortac’s “worlds” — 6: Yidrogh

I did not create a map for this land but you can imagine a landscape similar to our Tundra, covered in snow for most of the year, and dotted with bogs. It is a twilight land that is plunged into darkness during its winter season or Season of the White Veil as the inhabitants, the Roznoghs, call it. They live in caverns under the snow referred to as holloks, and are divided into clans according to their location. The icy stream called the Bringer of Viyu (numbness) winds its way through the landscape. The roznoghs are distant ancestors of the erfins. Their food comprises mostly hyfnu weed from the  bogs (Greevuns) and meat from the small furry Nimply-wiks, and the large carnivore, the Wooil, which has four eyes, huge shoulders and powerful front feet, sloping down to smaller hindquarters. The Wooil can tear a roznogh to pieces, but its meat is valued, and also its fine fur hide. The roznogh worship the Skymaster Yidu, who is a big part of the story in the second book Three Stones of Destiny. It is here that Mirrortac encounters the Werdstone — a much revered stone — and gets himself into a whole heap of trouble.

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